Last semester, our 10STEAM class went on a challenging journey of creation. Inspired by the current popularity of 'Escape Rooms' - "a physical adventure game in which players solve a series of puzzles and riddles using clues, and are given a set time limit to unveil the secret plot which is hidden within the rooms", our students explored the principles of science, technology, engineering, art and math to design escape rooms. Mr Galvez and Ms Gomez helped the students take their work through a series of Design Thinking strategies to create their projects.
Choosing the theme of 'Through The Looking Glass', a clever analogy to the experience they were preparing for players, students designed three different rooms with a variety of puzzles that once solved would take players to the next step. From cardboard locks made entirely of repurposed material, to artistic installations, to mathematically precise calculations; each room had a clear connection to the different strands of STEAM.
On January 12, our student creators invited their parents and other members of our community to experience 'escaping' their creations. Parents were blown away at the complexity of the students' designs, not to mention the beautiful aesthetic and attention to detail; and of course, their reflective creative process. You can read more on their process on our blog share.sis.org.cn/10steam, see their journey in Instagram@sis_steam and hear from the students themselves on flipgrid.com/4f9bc7.